COVID Gamification

Play the project in-browser using this link!

The COVID Gamification project is a demo of a gamified simulation meant to teach about the importance of individual actions like wearing masks, maintaining social distance, and washing hand for slowing the spread of COVID-19 through a community. The player is put into the position of a mayor of a small city, and is tasked with managing the city’s health policy. Players can adjust decisions in real-time and see how each decision affects the rate of infections. 

A screenshot from the game showing a cartoon city, and a silhouette of a person saying "the mayor is doing a truly abysmal job"
During gameplay citizens will share commentary about your performance

This project was dreamed up at RTI International by Brittni Howard and she brought the project to Lab 58 for prototype development. I got to work with a small but amazing team for this project consisting of Unity developer Ethan Burch, artist Jesse Bohorquez and QA lead Kellie Jones.  I provided game design, research, and sound design to the project. Currently, the game has gone through focus groups and the prototype is being used to try to find a second round of funding to bring the game to a fuller version.

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